performance from a different perspective

All discussion related to the VisualCAD/CAM standalone product.
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obwan425
Posts: 68
Joined: Wed Aug 01, 2007 4:15 pm

performance from a different perspective

Post by obwan425 »

Hey gang,

The previous post on performance struck my curiosity..It's interesting to know how some users will actually time toolpath calculations from version to version.I think its a great way to keep mecsoft on their toes!!I am not sure exactly what they were getting at with the insert cutter thing.I understand what mecsoft was talking about as far as the insert cutter choice on the tool creation page,just un-clear as to what bennefit they were trying to achieve as nobody ever tells me anything...Possibly trying to make the software understand an insert cutter cant go as deep in a pocket condition as say a center cutting endmill..Not sure!

Anyways,I thought it would be interesting to go one step further and take Visualmill on the road with me to a friends shop who is running mastercam and really give this thing a test!!!I currently use 4.0 so I took my 5.0 demo along.

Before continuing I would like to say this is in no way meant to make mastercam look like a weak package..On the contrary,it is a mature product with some awesome toolpaths.Like 10 differen't rough algo's alone!!What the heck is a morph spiral anyways;-) The test was just for fun and just as much about my big mouth and his as it was a science experiment...As my friend always pushes Mastercam and I am always telling him about the one to watch for...Visualmill

This test was done focusing solely on 3d toolpaths, Same 30in*30in Mold surface with some fairly complex geometry.Computer was a dell with a 1.5 mhz pentium 4 512 megs ddr,Nvidia graphics card.

Toolpath calculations are on top,simulation times underneath..Thats where the biggest surprise lied,as I spend a lot of time with the sim model..Both simulations were roughly set at the same display quality and lines of code@10,000.

Heres how it went:

Horizontal rough
1.0 dia. bull .0625 c'rad\tolerance .001(--crazy tol.--)\step down .020\step over 50%

M.C. = 3 min crunch time V.M. = 4 min crunch time
M.C. = 6 min sim.time V.M. =***1 min sim. time***

Horizontal finish
1.0 dia. bull .0625 c'rad\tolerance .001\step down .020

M.C. = 3 min crunch time V.M. = 4 min crunch time
M.C. = 4 min sim.time V.M. = ***50 second sim. time***


parallel finish
.5 dia. ball\tolerance .001\step over .005(ouch)

M.C. = 12 min crunch time V.M. = ***4.5 min crunch time***
M.C. = 5 min sim.time V.M. = ***50 second sim. time***


pencil trace
.250 ball\tolerance .001

M.C. = 1.5 min crunch time V.M. = 1 min crunch time
M.C. = to fast to worry about V.M. = to fast to worry about


pencil trace
.250 flat\tolerance .001

M.C. = 1.5 min crunch time V.M. = 1 min crunch time
M.C. = to fast to worry about V.M. = to fast to worry about

conclusion: Visualmill did outstanding!! I was really pleased at the difference in simulation time,Model quality was the same but wow V.M just really has that nailed right down.Cutting times went to Mastercam with a slight edge. Each had there strong points. V.M. excelled in the parallel finish,Where mastercam just has the nicest flat cutter pencil trace around. Visualmill looked kind of ugly there.Ball pencils looked identical.

Roughing out smaller area's the 1 in. couldn't get down in, goes to mastercam it spanked V.M. in that area.It took seconds to regenerate seperate windowed areas,while V.M took the same time it took to crunch the whole job..Definately an area that needs a major overhaul... As far as surface finish goes,,that has as much to do with the programmer and the conditions as it does the software.However Visualmill looks every bit as sweet and our bench guys don't complain..

With all the slope machining stuff and curve stuff I had an answere for almost everything that he pulled out.

I really didn't want to get to much in his face as I was afraid he would whip out the dreaded----CONTOUR_RE-MACHINE----;-)~

All in all it was a fun day and I left the shop in one piece still wearing my Visualmill shop coat...

Greg
obwan425
Posts: 68
Joined: Wed Aug 01, 2007 4:15 pm

performance from a different perspective

Post by obwan425 »

Hi Greg,

That was a great story! I think you really had fun and I was glad to hear VM did so well. Clearly you love VM (as do I) and can't wait for it to be better as the Mecsoft team keep adding great features. Thanks for the info.

Cheers, Peter
obwan425
Posts: 68
Joined: Wed Aug 01, 2007 4:15 pm

performance from a different perspective

Post by obwan425 »

Peter,

I really do love this software!!I have watched it earn its keep a thousand fold..To be honest,I never in my wildest dreams thought I would own a cam software for $4000 that has the power that Visualmill has..When we talk cam software we talk 10 to 40 thousand dollars to have functionality.If you would have told me about V.M. two years ago I would have told you to take a short walk off a long bridge. Having discovered the software on my own,trying the demo,buying,put to steel, seeing is amazing.Visualmill is really in a class of its own right now.Nobody can touch what they offer.The price to performance is just on the other side of the galaxy.I really dont know how they do it.Just wait for the re-machine stuff to happen,forget about it!!Hands down Mecsoft Visualmill!!

Thanks Peter,
Greg
John Loftus
Posts: 25
Joined: Wed Aug 01, 2007 4:15 pm
Location: Laguna Beach, CA USA

performance from a different perspective

Post by John Loftus »

Greg,

You must have been running the simulations for VM in Voxel mode, right? If you switch to Polygonal mode the simulations are much slower. I wonder if that is what MC is using?

Cheers,
John
obwan425
Posts: 68
Joined: Wed Aug 01, 2007 4:15 pm

performance from a different perspective

Post by obwan425 »

John,

Always the voxel!!The quality on that is just fine,fine,fine..I am looking for collisions,and scallops from roughs and z-levels..I think mastercam probably employ's the more heavy polygon..Either way I could never use it to simulate the toolpaths I make..It would just take way too long..Visualmill's voxel is awesome!!Quick..and It is nice if you want to have the better(polygon) quality and aren't worried about the boss asking hey what are you staring at?Why is that machine sitting..To also have that option;-)

Greg
John Loftus
Posts: 25
Joined: Wed Aug 01, 2007 4:15 pm
Location: Laguna Beach, CA USA

performance from a different perspective

Post by John Loftus »

Greg,

I almost always use Voxel. I tried simulating some 4 axis MOPs and they only work in Polygonal ... very slow.

Cheers,
John
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